Purposes of (archaelogical) linked data(?)

Submitted by Isto Huvila on Wed, 03/28/2012 - 18:50

 One of the interesting issues raised in the discussions of the data track at this year's CAA 2012 conference in Southampton is the question of teh purpose of the Linked Data. The purpose in the sense that whether Linked Data should be opened on the premises of its creators or users. @kidehen was kind enough to underline in Twitter (once I posed this rhetorical question) that "#LinkedData == Open Data Access, Connectivity, and Representation.

Glimpses to the future

Submitted by Isto Huvila on Wed, 01/25/2012 - 10:05

The 2012 edition of the BOBCATSSS conference continuing one more day today in Amsterdam. The conference is an excellent venue for LIS and other ALM students (ok, more so for archival science than museum studies students) to meet other students from around the Europe and the world (that is, future colleagues), practice conference participation and presentation and to get a broad additional point of view to the field that is difficult to get at the home university.

CfP Doctoral Forum in Quantitative research in Information Science

Submitted by Isto Huvila on Tue, 12/27/2011 - 10:48

Call for submissions & participation: Doctoral forum on Quantitative Research in Information Science 12-13 April 2012, University of Wolverhampton, UK

 

Website: http://www.asis.org/Chapters/europe/

 

 

We are very pleased to announce a Doctoral Forum, specialising in quantitative researchin Information Science to be held on 12-13 April 2012 in England at the University of Wolverhampton.

 

Crowdsourcing is mainstream, long live community sourcing!

Submitted by Isto Huvila on Thu, 12/08/2011 - 09:54

I have been participating in the 2011 edition of the DISH, Digital Strategies for Heritage Conference in Rotterdam, The Netherlands. A common observation in many conferences is that there tends to be a certain concentration of ideas. Even if one of the conference themes this year was crowdsourcing, it was quite apparent that the impact of this particular phenomenon went far beyond the thematic choice. Crowdsourcing has become mainstream.